I can only assume that's supposed to be a buzz. The guy with the buzzer decides whether the answer is worth a damn, and either hits the button on top (making a beep that tells the next player to say something) or lets the clock run out so the buzzer can make a sound vaguely similar to a mountain goat running head-first into a dishwasher full of plates stored inside a gigantic tin can. One person reads a theme from a card, then everyone names something that fits. The rules for Buzz It! are about as complicated as plugging in a hair dryer. In fact, I used to play a similar game when I was in college, only when we did it, there was a lot of alcohol involved. It merely means that I can play it without wanting to do violence or take a nap (or violence followed by a nap). It doesn't mean the game is any good, mind you. Half of them are centered around knowing something about the other people in the room, and most of the rest are irritating wordplay.īut I must confess that every now and then, I find one I can more-or-less tolerate.
They're essentially a tiny handful of largely nonsensical rules meant to force social interaction for people without enough creativity to simply talk to each other. One day I'm going to figure out why people think party games are fun.